Video Games seem an obvious medium for learning purposes.The player is an active participant in the process rather then a passive one who is expected to absorb a hugh amount of information that is thrown at them in quick succession.Why then have educational games not reached their massive potential and been in-bedded into school and everyday life .What and how do we learn from gaming?These questions arose during a discussion in a lecture this past week that peaked my interest on the topic.
Surely with all the advances made in technology over the years significant ground would have been made in this area?In fact learning to master a game requires a strikenly similar learning process to that of most educational activites .A player unknownly studies a games rules,understands and practies to improve the skills required.Norman in … suggests that”There is no reason why the learning and studying required in education should not be as captivating and enjoyable as learning and studying
the game”[1]. In my experience from playing a few educational games over the years this has not seemed to be the case.The root of the problem is the reality that most educational games are simply not fun or enjoyable enjoyable to play .I recall an episode of the Simpsons where Bart is in an arcade playing a game which he enjoys until he realises the game is trying to teach him Geography.At which point he throws the remote at the screen and walks away.I beleive that scene demonstrates the problem in a nutshell.The right balance has not been struck between educational and fun gaming experiences . I recall one experience in my youth that scarred me for many years.One of my favourite games on the PS1 was the first Rayman. The.The game caught my attention with its engaging platforming gameplay and beautiful level and art design.I lost many afternoons exploring Raymans world.One day I was passing a shop and saw what I thought was a new Rayman game which I bought without hesitation and excitedly ran home to play it.When I launched the game on my PC my excitement soon turned to horror as the addictive gameplay and graphics that had made me fall in love with the game were replaced by maths and English questions.In disgust I shut the game down and never played it again.I have not played an educational game since that faithful day.
What exactly do I learn from video games?
I have often wondered why do I remember characters and game worlds in far more vivid detail then college material?Take Assassin Creed for example.Players get the chance to explore cities in different historical time periods from Jerusalem during Third Crusade to Venice during the Renaissance.Interaction with some of histories most pivotal figures and events is a wonderful experience. I recall people such as Robert de Sable, Rodrigo Borgia and Charles Lee far clearer then any history lesson.In my opinion the answer is simple ,I was engaging with the gaming experience. When I came across interesting characters,historical events or monuments I would actively seek more information on the subject from both in game and external resources.Something which a history book has never compelled me to do.
The potential of games as an educational tool can be summed up in one line for me.Assassin Creed resulted in successfully teaching me more about history then any history book has.Albert Einstein once said ” I never try to teach my students anything. I only try to create an environment in which they can learn”[2] .Sounds Oddly familiar right?
[1]Norman, D. A. (1993). Things that make us smart: defending human attributes in the age of the
machine. Cambridge, MA: Perseus Books.
[2]Prensky, M. (2001). Digital Game-Based Learning. New York, NY: McGraw-Hill. the student takes active control of the learning process